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Inventory Redesign

I’m working on a video showing how I’d redesign certain interface pages and in-game characters. I decided to share this concept.
Essentially, I kept the existing UX logic but added extra information that the player needs to grasp quickly - such as gear level, gear class, or the caliber a weapon uses. Such details simply make the interface more informative and user-friendly.
What do you think?
I would also like to clarify that I understand the game is still in development and that the current UI does not reflect its final form.
FULL RESOLUTION HERE
u/DueInstruction3075 · r/WARDOGS
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