Long term fun and variety

Hi fellow Wardogs đ«Ą,
after 60h so far and a lot of reading here in Reddit, I thought of two small changes would help the game to stay interesting, also in a long term:
âą Remove the Towers: The only purpose atm is that the towers are used as a indestructible objects and everybody rushing there to build the FOB.
These fixed objects on the map encourage teams to build there, and it's the same every round.
Rush to the towers as fast as possible -> Place a FOB -> Build a mortar -> spam the other team with mortars.
Right now, the idea is that the infantry gets the codes for the towers so they can use them in their own Drill Tower for the Hot Zone.
But the big fixed Drill Towers are obsolete because each team can build their own small drills in their FOBs. These only need fuel and donât require a code.
How about if the small, buildable drill towers in the FOBs also needed a code!?
The code fragments wouldnât be found on strategic locations/POIs on the map.
That way, the infantry would still have the job of finding and delivering the codes. Builders would have to place the FOB more intelligently and strategically on the map. And the small buildable drill towers wouldnât be so overpowered.
That means you need to plan wisely where you put your FOB every round.
âą Delayed Hot Zone The hot zone should not appear on the map until 5â10 minutes after the game starts.
This would prevent the tedious game loop at the beginning where everyone tries to rush to the hot zone as quickly as possible by helicopter.
Delaying the start of the hot zone would allow teams to better strategize where to place their FOB before sending infantry into the hot zone.
Overall, I think, these two changes would lead to more variety in every round, and every class would have an important role to play.
Thank you all for you service in Bakurani, Ozeti and Zestafona đ«Ą
u/_Seeside_ · r/WARDOGS
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