Most fun I've had years in a video - But there are improvements to be made.
WARDOGS Closed Alpha Feedback
Hey Bulkhead team! Here is categorized feedback after participating in the closed alpha over the last two days.
UI, Server Browser & Navigation
• Server Browser Info: Add a match timer or current score to the server browser. Currently, there is no way to know if you are joining a match that is almost over. • Map Pings & Distance Markers: Add persistent distance markers (similar to Arma 3). When you mark/ping a location on the map, it currently disappears after ~10 seconds, making navigation harder than it needs to be. Vehicles & Handling
• Helicopter Mouse Aiming: Precise helicopter aiming with a mouse feels impossible right now. It oversteers and immediately snaps back to center. This makes choppers frustrating for mouse users. An aim feel closer to Battlefield flight controls (think rifle aim) would be ideal. • Helicopter Momentum: Killing horizontal momentum when landing is very difficult, causing choppers to flip over easily. • Ground Vehicle Oversteer: Ground vehicles oversteer extremely easily. If I had a gold bar for every accidental 180 I did (and saw others do), I’d be rich! • Vehicle Despawn Timers: Increase vehicle despawn timers or pause despawning if a player is alive nearby. • Example: If you park a car, load it with rockets/C4, and set up an ambush, you currently have to re-interact with the vehicle every 2–3 minutes or it explodes alongside all the expensive inventory. • Tank Balance: Tanks currently dominate games completely. Consider adding targeted weak spots or increasing the reward/profit for taking them down. Squad System & Teamplay
• Squad Bonuses: Give players a reason to stick together. Aside from squad chat, there’s no clear benefit to being in a squad. Adding bonuses for squad revives, squad spotting, or staying in proximity would encourage teamplay. • Squad Spawn Radio: Consider adding a placeable squad radio/beacon to spawn on to reward organized squad play. • Squad Naming: Allow squad leaders to rename their squads. Map & Faction Balance
• Lonestar Faction Balance (EU): Lonestar seems to get consistently crushed on EU servers. Their entry options into the AO feel too limited, leaving them squashed between Green and Red. Additionally, Towers 1 and 5 are some of the easiest towers to attack on the map. A solution could be moving the spawns around, and using the North side of the map. • Map Density: The map looks visually beautiful, though there are large empty stretches between areas. (Not necessarily a negative, but worth noting for pacing). Gunplay, Equipment & Combat Mechanics
• Reflex Sight Reticle: The reflex sight with the small central cross reticle feels awkward to use. Replacing it with a clean red dot (like the Coyote sight in Battlefield 4 ) would feel much better. • Mortar Precision: Add precise mill/degree markings to mortar mechanics (for both light buildable mortars and mortar tanks). This adds skill expression and rewards players who memorize or calculate artillery coordinates. • Hammer Friendly Fire: It is currently way too easy to accidentally kill teammates while building with the construction hammer. Audio & Sound Design
• Directional Audio: Spatial tracking is inconsistent. Sometimes tracking targets by ear works great, but other times sound cues flip (e.g., looking forward for an engine noise only to discover the vehicle/helicopter is right behind you). Ground vehicles seem hardest to track. • End-Game Music Artifact: The music track that triggers when a team reaches 90 points contains a footstep-like sound effect. Both my squadmates and I kept confusing it for enemy footsteps during matches. Progression
• Pacing: Progression felt extremely fast. If this was intentional for testing purposes, that makes sense—otherwise, halving the current progression speed feels like the sweet spot for main release. Edit: Title, it's video-game ofcourse. Valve, plz fix :P Sorry it's late!
u/ForceOnelol · r/WARDOGS
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