Refine/rethink ground vehicle physics
The game is easily a 10/10 but ground vehicles are kinda bad. I can't highlight a single aspect, they just feel awful in general (sorry).
• ATV flies/twitches all over the place • Bumps and collisions in general are handled pretty poorly, I've had my car go flying near a bridge even when only going like 40 or not even that much • Max vehicle speed is hard capped and feels unnatural. Even with momentum on your side you can't go faster than the pre-defined max speed (ie. 79 km/h for Ural). Everything about the max speed cap just feels off, it's not natural, the game just says "nuh-uh you can't go faster than 79". • Any bump or whatever will cause random twitching to left or right on pretty much all ground vehicles • While climbing a hill your vehicle will start bouncing as if there were a lot of bumps, but the ground is flat with no visible bumps • Feels like the cars/trucks have 0 suspension • Can we shoot out tires? Would be nice. I know this is a beta and we are just going into Early Access but out of 5 friends everyone mentioned how godawful driivng anything on the ground was. It's also one of the first things people experience, because over half of my small sample size tried to reach the circle on a cheap ATV
u/Western-Economics253 · r/WARDOGS
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