Tanks NEED a rework
Had two games where enemy team ran 2-3 tanks at the same time.
We dispatched a squad with RPGs to hunt them. Once a tank ate 7 (SEVEN!) RPG shots to the side, killed 2 of us, then got blown up by the eight shot from third teammate. Just the fact that tank crew was sloppy enough to get hit 8 times in the span of 1 minute should have been enough for them to die twice or three times over.
Another game one of us disabled it by hitting it from behind and I managed to blow it up with 3 C4s on the back. No big deal you say, how about the fact driver has 3rd person view so no one can really sneak up on them to do so.
Drones? Have you seen them used much? How do you establish a FOB sturdy enough for drones when your encampment gets blown up by said tanks from the start of the match. And supplies - cargo helis get shot down by them easily.
I have no-lifed for 27 hours since the beta started and I don't have the lvl20 support launcher yet. I'm around levels 15-18 on some classes because I wanted to try out different things. I'll try the launcher out tomorrow but your average gamer surely won't.
There are a lot of ways and ideas to nerf that stuff with price being the easiest but I'll throw one of mine: lock everyone in the tank to 1st person view. That way you at least have a chance to sneak up on one and they require foot soldiers support just like irl. Shoot the guy peaking out the hatch if he's the one looking around. Driver shouldn't also be a spotter like he is now.
I expect them to be nerfed or anti-tank measures made easier to access before EA but how do we provide feedback in a way that's most likely to be seen and acknowledged by developers?
Beautiful game other than that besides a few nitpicks.
u/whatevathefucc · r/WARDOGS
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