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I can't WAIT for the Beta! 3 things I am hopeful change with flying/helicopters

I have about 700 hours of flying in Arma Reforger with 400 of those being on King of the Hill and 300 in Conflict and about 1.3k hours of flying in Battlebit Remastered. I was very busy during this last playtest but luckily got to fly about 5 hours, I can already see myself being a full-time addicted transpot pilot, the flying is really close to being incredibly fun/satisfying it just needs some minor tweaks. I want to be as specific as possible below and would appreciate hearing the feedback from others on what they thought of the flying

1. Increase Collective up/down speed

Currently the helicopters move very slow when it comes to increasing or decreasing collective, while I understand the need for realism (large vehicle, lots of weight), in a game balancing sense the helicopters could use some more speed on both ends.

Right now decreasing your collective to do landings takes a long time, you either need to preemptively decrease your collective way ahead of time or do lots of air loops as your collective decreases.

In a fast paced game mode like King of the Hill you need helicopters that are able to do relatively quick landings. While I am no where near the best pilot in Arma, a quick/precise landing felt very very difficult to pull off in wardogs last weekend compared to games like Arma Reforger or Battlebit.

2. Make the helis landing gear wider

Currently both the littlebird and the Huey both have narrow landing gear/legs and this leads to the helis rolling semi frequently while doing landings on any semi uneven ground that would otherwise be solid. If they were made a bit wider this would heavily reduce the amount of rolling that happens without changing anything to the flying.

3. Decrease wobble on Cyclic left/right

While flying if you roll left or right while flying, the heli has a physics/reaction where it will wobble a bit before semi straightening out. While this may again be more realistic in some ways, for the sake of precision and reducing motion sickness it would be better if it did not wobble while rolling/using cyclic.

Overall the foundation for flying is great and these are just fine tuned adjustments vs major redesigns to the game itself. Thoughts? Changes?

Edit forgot #4

4. Add a keybind for freelook

I imagine this is more less an oversight but there was no key bind to rebound freelook. The keybind for vehicle freelook did not work or function properly. Simply add something so we can move free look to a different button. I personally prefer right click being my freelook.

u/YourChopperPilotTTV · r/WARDOGS

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