Would damping XP be an elegant solution to the sweat vs casual problem?
By damping I mean something like every week the XP requirements for a level might reduce by 1% for every % of players over that level. If 1% of players have level 35 then the other requirements would only reduce by 1%, but if 90% of players are over level 35 then the requirements for 35 are reduced by 90%.
Money gates would still be in effect.
This way the sweats still get rewarded with the first unlocks, but the casuals get it a little easier, and would also have the benefit of making everything practically unlocked towards the end of season so there's no "I'll just wait for the reset before playing again" if/when people inevitably take a break and want to return, or even just buying for the first time. Grinding a particular class also wouldn't be as restrictive as well if you want a change of pace.
u/GrundleBlaster · r/WARDOGS
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