Don't let streamers ruin this game
WarDogs has something genuinely great going for it.
King of the Hill is a perfect example.
It’s a concept that hasn’t really been explored by a huge mainstream audience because historically it has mostly existed through mods and niche communities.
WarDogs has a chance to take that kind of gameplay and build something special around it.
What worries me is seeing the same pattern that has hurt other games: a game gets attention, streamers become the loudest voices in the room, and suddenly development starts revolving around whatever creates hype, clips and short-term engagement.
Please don’t make that mistake with WarDogs.
Streamers can absolutely help a game grow, but they shouldn’t define what the game becomes. Their incentives aren’t necessarily the same as those of the people who will still be playing two or five years from now.
I also really don’t understand the hype around Peanut. His style isn't for me at all, and I find a lot of it pretty cringe.
But more importantly, I don't think any streamer—or their fanbase—should be treated as representing the entire community just because they're loud or have a big following.
Milsim and tactical games especially need to acknowledge their core player base. A lot of those players are older, less hype-driven, don't spend their days arguing on streams or social media, and may not be the most visible part of the community. But they're often the people who stick around.
Listen to streamers, sure. Listen to new players too. But don't forget the dedicated players who actually want WarDogs to remain WarDogs rather than chasing whatever happens to be popular this month.
u/betcanim · r/WARDOGS
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