The developers should trust their gut on the design that we have enjoyed and the players need way more time with the game for the devs to get the data to actually make changes.
I know everyone enjoyed the game recently and they want it to release but I think everyone also needs to understand that we did not get everything that is planned for the release of the game during the weekend we played. We also only got to play it for a limited time over the weekend, even if you somehow managed to put two days worth of time into the game that's still a relatively small amount of time for a multiplayer shooter.
Largely developers should not listen to the vocal minority that comes into places like this game subreddit and talks about it. If the exclusively listen to what people who actively talk about the game online despite them being very vocal they are always a minority.
The player base of this game may be incredibly passionate about it and that is an absolutely fantastic thing but largely what the people like is the design that the developers have created for it and the way that they have made it a game with a very specific design philosophy, that is what people have enjoyed and what they will continue to enjoy about the game.
If you want an example of why listening to fans isn't always the best just look at the last two weeks and the Call of Duty Modern Warfare 4 beta. During weekend one a lot of the players felt like the ttk was way too fast and demanded that it be changed as well as various other changes to some of the movement and other things in the game. During weekend too they adjusted all of that. What was the immediate response? Almost every post switch from complaining it was too fast to complaining that it's now too slow. The devs could have stuck with their design philosophies for the game but they decided to try to cater to the feedback from the vocal minority that actively talk about games online instead of just looking at the raw data of what players may end up wanting.
We can already see the potential of this happening with people complaining about things like tanks in Wardogs. I know that I don't speak for everyone and that I'm doing the antidotal evidence kind of thing but I managed to play roughly 20 hours of the game and in that time I saw two enemy tanks and only in a single match. But immediately online and in this subreddit you can instantly see people complaining about the potential for the tanks to be horrifically overpowered, when in reality we don't know what it's going to look like when there are a lot of tanks and people are higher level so they have access to things like RPGs and have a better chance to actively do something about tanks. Honestly and frankly the developers won't even know how overpowered or not anything truly is until there is much much more play testing done within the early access. Where they can then make more larger adjustments based on the actual data they're getting rather than a lot of antidotal feedback.
We enjoy everything that Bulkhead has made, personally I've enjoyed it every game they've made and I've always felt like they were a studio that just needed a chance to get a good player base in their games because everything from Battalion to Pro mod always felt fantastic to play. We need to trust the developers to keep their vision intact and see what it will lead to overall before making larger changes based on the small amount of time players have actively played the game.
u/ProwlerCaboose · r/WARDOGS
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