A bit of feedback regarding tanks and artillery
When a game starts, you are not allowed to spawn any attack helicopter until one of the teams reaches 20 points. This restriction aims to prevent any team from harassing the others while they are in the early stages of the match (building fobs, getting the entire team to the control zone, etc). It also allows the rest of the lobby to get ready by setting up SAM sites and CIWS, which are their natural counters.
Problem is that this restriction does not apply to tanks and artillery, which means that the second they get to the control zone, they essentially either have free reign over the battlefield, or force one or both enemy teams to focus on taking them out. This would prevent them from setting the game properly in its early stages, and then be at a disadvantage for a good portion of the match.
This becomes especially blatant the second you realise that those attack helicopters that you can’t spawn are the natural counters of the armoured ground vehicles.
There are two very simple solutions here:
• Allow helicopters to also spawn freely from the start: I don’t see this as a solution since it would most likely just change the nature of the issue from ground armour to attack aircraft. • Also put a restriction on tanks and artillery: This is what I’d like to see done. Probably I wouldn’t just copy the 20-points value, since tanks take a while to get to the zone, so perhaps 12 or 15 points would be enough. Anyways, these are just some thoughts I’ve been having from my own experience as a pilot and from my friends’ ones as infantry. The game is awesome, and like most people, I’ve been putting an embarrassing amount of hours into the beta. Can’t wait for the early-access release (or maybe an open beta on September the 3rd)!!!
u/Fun-Eye8811 · r/WARDOGS
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