Please fix the FOB gates
The FOB gates don't fulfil their purpose, which is to let allies in and prevent enemies from coming in. In particular, it punishes players trying to do the right thing. Let me explain.
There are four types of FOB gate users:
• High Quality Persons : They close the FOB gate when they go through it, and make sure it is shut.
• Well Intentioned Persons : They close the FOB gate when they go through it, but do not make sure it is shut.
• Literal Spoiled Children : They only open the FOB gate when they go through it, and expect their parents to come and close it for them.
• Snakes : They open the FOB gate, purely to let enemies in and troll their team.
The problems
• Teams shouldn't be punished when a Well Intentioned Person shuts the gate as they walk through it, but it clips their foot and stays in a half open state.
• The majority of the player base I've witnessed are Literal Spoiled Children . We either need gates that auto-shut after X seconds, or some sort of audio queue (alarm) or visual queue (flashing light) that the gate has been left open.
• Need to ensure that accidents still happen and Snakes can still troll. It is fun to have a slight risk of open gates, just not a guarantee of open gates. If the solution is "too automatic" then it becomes too hard to infiltrate fobs.
Solutions in the meantime
• Create a nested FOB, so open gates on the outer-perimeter don't expose the inner-perimeter.
• Have fewer gates
• Make the gate-state hard to inspect from the outside, forcing enemy players to move into risky open areas to inspect it.
u/Papa_Puppa · r/WARDOGS
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