Summary of the recent Dropped Frames podcast that interviewed Wardogs developers
Link: www.youtube.com/watch?v=7VGlQ0H9GeE
Development and Early Access
• Content Strategy (48:09): The game will launch with four maps at 1.0, 4th map will not be available on 9/10 though. They've repeated that they are looking forward to the content that will be coming with 1.0 like the skill tree thing. Wasn't clear to me if that was for sure going to be a 1.0 launch item or if they will bake it into early access at some point if it's ready. • Progression/Wipes/Seasons (0:57:30 - 1:00:15): Talked about the meta-game involving cash investment and wagering systems. They may avoid wipes post-1.0, but he didn't sound too sure on that. Season 1 is going to be 1 month, then wipe. A wipe at the end of the season means your money is converted into gold bars and all XP progression is wiped. • It's unclear to me what "XP progression wipe" means, not sure if that means your support/pilot/assault/driver/etc levels are wiped, but your wardogs level stays or if it's everything. I'm assuming that after a wipe you will have to unlock everything again (and do the 1-time purchase unlocks per season) as if you just bought the game. • However, when the skills system comes out in 1.0, that will not be wiped Gameplay and Design Features
• Visual Advantages (17:00): Cohh/JP brought up potato mode and how that may be an advantage for people. Devs said it's only a small number who would "abuse" that and that there are pros and cons to use potato mode versus higher graphics anyway. They also stated that accessibility is more important that the potential "abuse" potato mode could be used for by competitive players. • Vehicle Controls (24:54): Discussed helicopter stuff, nothing new here. • Squad Coordination (41:00): Developers do not want to encourage forced squad structure and want players to play their way (Probably not getting platoon chat). They did mention potentially adding icons to squads indicating that your squad is primarily focused on building/hot zone/etc. • Dynamic Weather (1:12:06): Potentially adding these systems, but not priority. Players did not like fog variant so it's a mix bag. • Technical Challenges (1:16:05): Cohh brought up a question about player count and if a higher player count was on the horizon. Devs said that it was already really challenging to get 100 players in the server, so don't expect anything higher than that due to technical limitations. • Recon/Spotting (1:44:16): Devs confirmed that they do not want pings visible to the entire team, but noted that recon equipment currently triggers in-game voice lines that communicate locations to nearby teammates. Note: They did talk about other things, but these felt like the most important
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