Logistics in the Little Bird could be simpler
So I spent the better part of the play-test flying the helis available to us and had an absolute blast. Especially since I was able to mix logistics and transport and being able to switch between quickly inserting teammates and resources was really fun.
That being said, I quickly noticed a problem. In theory the idea of being able to carry crates with the little bird and filling them with both resources and weapons players could buy sounds amazing.
In practice, no one wants to bother with them due to how the resources are unloaded. (even coordinated teams dislike them). In my opinion having to manually haul resources from the crate at 50 per backpack slot to the FOB interface and then having a small delay per every slot you unload is too time consuming, boring and unintuitive. Players either didn’t know how to do it or didn’t have sufficient backpack slots to make it viable OR didn’t want to bother.
And being able to bring weapons and consumables in the crates sounds amazing until I remember there was only really 2 instances where with a coordinated team I found myself delivering hammers and RPGs. Filling up a crate with bullets (not ammo for FOB) and medical supplies meant that most likely no one would pick them up and it resulted in a direct loss of several thousand all of the times I tried.
So then switch to the z20 right? But not really. Every time I bought a second chopper It felt like a waste since I couldn’t sell the original little bird AND if I’d just park and lock them they’d magically get stolen. Locking and parking my heli never worked for me.
So my suggestion would be as follows:
• Change how resources in the little bird are unloaded. We should let players simply hold a button to unload all resources OR create smaller pallets just like the z20 that can only deliver 50% the amount of the z20. That way the z20 is still a more efficient transporter BUT it allows us to continue flying the little bird. If I am not mistaken now the bird can bring 2.4k resource per run but if we reduce it to 1.2k and make the work less manual it’d be a general improvement. • Regarding items being bought from crates. I think the FOB could benefit from a store screen that groups all purchasable items within it’s territory from crates in a single interface and that way players don’t have to rummage through the clunky crate interface to find what they need. • I’d love to be able to lock or stash my chopper and then come back to it in my base. Or even potentially sell or store them for future use. Overall flying helis is easily one of the most enjoyable parts of the game for me but imho some quality of life tweaks would make logistics feel far more rewarding.
u/Azmekk · r/WARDOGS
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