Concerns about persistent cash abuse & kill/revive boosting lobbies
With Wardogs featuring a persistent cash economy that carries across matches, I'm worried about potential exploits and farm lobbies ruining the balance.
It’s easy to see scenarios where players from opposing teams coordinate on the edge of a Control Zone to trade kills and revives endlessly for quick cash, or set up dedicated boosting community servers.
Has Bulkhead mentioned any anti-abuse mechanics to prevent this?
Something like:
Less cash on repeated kills/revives on the same players within a match
Progress isolation between official matchmaking and custom community servers
Anomaly detection for stat/cash inflation over short periods
Or is the economy intended to be purely open-ended where the sandbox regulates itself? Curious to hear your thoughts
u/Pashtetikk · r/WARDOGS
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