OG Planetside: 133/133/133
Just a reminder how weird gaming tech is that a game that was released in 2003, had WAY more players ingame, with all the vehicle assets and whatnot rolling around.
Planetside 2 (2015) had something like 333/333/333 , but that was a hot mess of a sequel.
WW2online (2001!) also had thousand players in a 1/4 scale Western Europe map.
Foxhole is 120 vs 120 in a hex, which has a pop cap limit(PS1 had continent cap limiter too, warpgate que IYKYK).
I actually think Squad would play 10x better if it was 100vs100, but the tech won't get there with that engine. The larger maps like Talil, Al Basrah, Yeho, Goro are often very sparse feeling, and you hardly every see just a full squad in plain view, it's usually broken up into little 3-5 man groups obscured by bushes and buildings. Take Fallujah for example, IRL there were THOUSANDS of combatants in that meatgrinder of a battle in 2004.
That's one thing I don't seem very impressed by WarDogs with the footage so far, 33/33/33 seems a little sparse given respawn, vehicle usage, rear line fob/logi runners...leaving maybe 15-20 infantry killers per side to fill the zone...? Perhaps the KOTH helps concentrate the players better, which is another reason why Squad Invasion mode is superior IMO(funneling the stray cats onto objectives).
u/DharmaBaller · r/WARDOGS
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