Feedback as a Heli Main
Hey there,
as a father of 3 i was never more happy to give up my sleep time for the 27h i managed to invest into this CBT. Overall i would like to leave some Feedback here, in the hopes the Devs can make make use of it. I am not an insanely experienced pilot of other milsims but got my Pilot level to 28 this testphase.
Feedback: - Let us respawn instantly in the firing range. Waiting 30sec on the respawn option + 5sec for the spawning itself really eats up time if you practice flying in a safe environment - Let me bind the Deploy Parachute keybind to any button of my choice. I actually had the bug that i had the key unbound for unknown reason and had to delete parts of the UserIni.txt to get it back on default (resetting keybinding ingame doesnt fix it) - I would love to have several options for the Ping UI. - Make them appear further away - Seeing them only at around 1km away is too short if you r coming in with 300km/h since you have to adjust altitude and speed and angle properly to get to the perfect landing zone - Let me adjust the size of pings or buildings on the map itself. Hovering FOB´s can sometimes be really annoying if an ally is standing right on top of it. So to see which supplies are needed most, you have to zoom in really deep and hope the ally moves - Let me place markers on my own, even if its just for me or the squad, to mark a landing zone constantly until deleted or keynotes like "enemy AA fob setup" so i can avoid them without having to figure out the exact location every time again. Extra points if i get a sick line like Squad has to my marked landing zone so i can take the direct route if wanted or adjust properly. - Adjust the duration of pings from allies or give me the option to set a duration myself. Drop off request disappear really fast and i cant always instantly check the map to remember them due to maneuvering around xyz at the same time - From reading a lot about the flight model, i understand that the yaw wobble at high speed is wanted and mimicks real life more than other games. I honestly dont mind it since it increases the skill ceiling, but i suggest to give players a small tip somewhere on the loading screen or whatever so the information gets spread more - Let me turn off the god damn flying assist if i fly via mouse and keyboard from the ingame menue. I ve seen several people discuss that you could edit the above mentioned .txt again but most people wont do that - When turning the Map on with Hotas, my mouse cursor is automaticly placed in the middle aswell so it hovers my own heli which activates the window pop up to see who is in that heli and due to its size, it makes it annoying to actually make use of the map
Regarding the Helis: Little Bird - Chefs kiss imo, i love the moverability, the hot landings you can do with it, the price is fair and you make your money back fast if you land an entire squad Gun Little Bird - Doesnt seem to deal significant enough damage to infantry for the work you have to put into the aiming and exposure you have to invest for it to be useful - very likely a skill diff from me tho Rocket Little Bird - Really fun to fly and has a really nice skill ceiling. 3 Rockets cost $450, so if you have good aim and control, you can easily make your money back off of infantry kills but its also reliable enough against AA Gun stations Huey - You really feel the extra weight it has, hot dropping gets way tougher but its mainly used for supply runs or flyby drop off, i like it Huey with Guns - similiar but even worse than gun little bird, the guns dont seem to deal reliable enough damage to make the extra investment and loss of seats worth it. Due to the weight you have to fly even slower for the gunners to properly aim aswell but that usually lets you die too fast Havoc - i didnt manage to hit the required lvl for it but i saw a teammate absolutely shred with it
I might edit more points later into this post if something comes to my head. Thank you for your time!
u/RykuYagami · r/WARDOGS
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