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Low risk logistics is over-incentivized compared to killing, leading to entire teams never attacking the hot zone.
I love that logistics is incentivized, but I've been in far too many games where we've got 8 helis in the air dropping one person at a time onto a secure tower, 4 trucks ferrying pallets to over-full FOBs, and a dozen builders stacking blocks where no more are needed.
Meanwhile the hot zone is 50 feet in front of a friendly controlled tower and no one will go outside because the risk of their $10k kit isn't worth the $2k kill they might get.
Combat should be profitable enough to make it worthwhile for players to go do combat. Otherwise games peter out into everyone standing around in a fort until the game ends.
u/daniel_hlfrd · r/WARDOGS
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