I preordered this game because it reminded me of Planetside2/BF2
After I played the game for some time and really enjoyed the gameplay and gunplay that could be close to CS:GO someday, I found one big problem and that is this game will be going (maybe unintencionally) against teamplay with its money system and lack of leadership. Hear me out... You should be hardlocked to your faction between the wipes or for a match. There should be one player (or more) leading the team/small teams working together like PS2. You dont want to run with platoon bye bye you are on your own. Main commander is playing chess while you as a grunt play checkers. You should have your own bank and there should be team bank or faction bank that the leader ship is using to spwan vehicles etc or building ammo crates etc droping vehicles in like BF2. Your earnings split 70/30 to your faction. That depends how much the devs would want to go to this route and maybe go 300 players for a server. This would be amazing.... Imagine every match is like a small war or every match your match you win for your faction is one point for overall big war that will be fought over after next wipe and every time faction win this big war there is bigger reward (cosmetics etc). Planetside 2 survived for nearly 2 decades because of systems like this. Because there were and still is people who played big game behind you farmng the credits shooting purples. Because the leaders played the game with love for their soldiers and faction. Why is there clan tags... your clan dont matter if there is no clan mechanics and progression. Devs combined arma3 and BF but there should be more sparkle of Planetside 2 teamplay on the top. Im looking forward on how this game is gonna evolve but Im little worried tbh. Loyalty Until Death, Strength in Unity
u/Large-Silver-3923 · r/WARDOGS
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