Helicopter feature addition/major change
I spent the majority of the playtest flying the Little Bird and there's one thing with the different versions that I really think should be changed.
I actually like how you unlock the normal Little Bird, then the one with miniguns, then rockets. The progression is fine. What feels weird is that they're treated as completely separate helicopters when they're really just different loadouts of the same helicopter.
For example, I'd usually spend the beginning of a match shuttling people back and forth to get everyone where they needed to go. Later on, once we had plenty of other pilots running transport, I'd want to switch over and start providing some air support.
Right now that means landing, getting out of my perfectly good Little Bird, running back over to the vehicle guy, and buying another Little Bird just to get the miniguns or rockets.
Why not just let us rearm the helicopter we already have?
You could land back at base, select miniguns or rockets, pay the difference in price, and then have to sit there for 10–15 seconds while the helicopter gets rearmed. Then you're good to go.
I'm not saying you should be able to swap weapons for free either. If the armed Little Bird would've cost me another $X to begin with, charge me that same amount when I upgrade it. You could still keep the unlock progression exactly how it is now too.
It would just make switching roles feel a lot more natural.
I started the match as a transport pilot because that's what the team needed. Twenty minutes later we have four other pilots running transport and now the team could use CAS. Let me fly back to base, spend the money, slap some miniguns on the bird I've already been flying and head back out.
Having to basically throw one helicopter away and buy an almost identical one just because I want guns feels unnecessarily clunky.
Really enjoyed flying during the playtest otherwise. Curious what the other pilots think about this.
u/Low-Pirate-286 · r/WARDOGS
Origineel bekijken