Helicopter mouse controls feel clunky

Hello,
After playing the Beta and most of my playtime in helicopter, I've decided to give my feedback about them. I made a video about it here www.youtube.com/watch?v=uwrjkVM0UK0 , but in short, the physics and the flight model feel good as they are in my opinion.
The big problem for me are the controls, not the physics and the flight model them-self.
If you have flown helicopter on MnK in the beta and you thought the controls were clunky, the video shows why it's the case, and the attached graph is what I think is going on.
Basically, I think there is a steep sensitivity curve (right graph) applied between mouse mouvement and pitch/roll input in game, where moving the mouse slowly triggers little to no pitch/roll input . In a perfect case, the curve should be 1:1 (left graph) or at least close to that (maybe a little curve). *In the current state, small adjustments in pitch/roll (and yaw if bound to the mouse) are impossible or really hard as the input "jumps" as soon as you move your mouse a little faster.*
Also, in the files, there are options for flight assist (that are accessible in game when enabling HOTAS support) shown in the second image. These option don't change anything when you set them to false *(at least for MnK)*. It might be a Beta thing and these option would take effect at the Early Access launch, I don't know.
I heard the polling rate of the mouse could be the issue, but I did not test this myself.
Finally, a disclaimer : Everything that I say here is pure speculation on what's going on after observing what is happening in game. You may feel different about all of this, and it's absolutely valid.
Edits in this post are marked with *
u/DaBestUsrname · r/WARDOGS
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