KOTH towers are kinda unfun
I get it, it's how it used to be in Arma 3. But honestly, pushing them is suicide (ladder to get to the top), and defending them during an enemy push is dull as shit cause you can't really peek as you'll get shot from all sides, so all that's left is holding a doorway or the ladder.
Also, all of them are exactly the same.
I feel like maps would've been way more fun if instead of these arbitrary towers we had actual high ground places that people would naturally want to take over, like a multi-level firewatch tower, a high rise apartment building, or a set of radio towers or just a village on a cliff overwatching the area below.
I feel like Arma or DayZ do it really well – natural feeling, lifelike maps that are also smartly designed to steer players towards certain areas that seem like good combat positions.
So far, the only notable buildings that AREN'T the towers but seem like a place worthy building some fortifications are the stadium and the church on the hill.
Now I know I'm dissing a crucial element of the game here, but well, I'm not a fan.
u/LateCommission9999 · r/WARDOGS
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