Main observed problems
This post focuses on problems while fully acknowledging that unlocks counter things that players currently complain about. This post is not about issues that will solve themselves.
1. Risk to reward Some playstyles are really rewarding despite being very safe. No I am not talking about sniping as that is just a no armor and scopes unlocked problem. Examples are: - Sitting on a sam/mortar site, you actually gain money building the fob up - Playing tank, the risk to reward is funny, even being hit with a maaws doesn't hurt much, being able to track the tank would be a way to fix this, or up the price 2-4x - Playing arty vehicles, (mainly since you see where your shell lands so no spotter is needed) - Flying heli logi (not dropping crates, crates are mediocre, talking about pallets) is a free money glitch pretty much
2. Weird unlock paths - You unlock transport vehicles with a minigun after the tank and arty - You unlock the trucks instead of starting out with a truck and unlocking faster/more armored transport, it's backwards, also really weird since rarely will people want to drive with you - On smgs you can sometimes unlock a 15 round mag at a certain level, when you start out with a 20 round mag - Playing support to unlock launchers creates a weird balance - Driver should just outright not exist, or you start with a truck and level it by doing logistics
3. Poor tutorial - The towers are not explained - The various fob buildings are not explained - Logistics are not explained - A short guide to counters for things people complain about would be nice, snipers, arty, super fobs
4. Misc - co-pilots can punch the pilot - you can get stuck in/killed by things that you build up - the yellow x during building tends to spawn in inaccessible places, also no option to adjust the color of it - an indicator for the turret relative to the hull in the tank would be nice - vehicles are too easy to spin - at some point you start losing the bonus for delivering the spawn vehicle and people spawning in it - being able to sell vehicles for a return like in arma 3 koth would be nice, sometimes for example a heli is no longer useful if you have 8 people doing heli runs - add the ability to lock/unlock your kit when you're down for teammates
u/DustEyezz · r/WARDOGS
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